| e-Learning and Knowledge Management: Bridging Technological Gaps can Bridge Knowledge Gaps in Ghanaian Universities | ||||||
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This paper investigates the integration of e-learning and knowledge management in the dimensions of knowledge generation, capturing, sharing and application in Ghana using five major public universities as case studies. |
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| A Case Study on the Author’s Mobile Camera Phone Usage in Learning: Implications for Life Long Learning | ||||||
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A study on author’s camera phone usage with illustrations from archived images presenting case for mobile cameras as superior tools for capturing personal learning events and its use and usefulness |
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| Ubiquity, Visibility, and Privacy in the Digital Era | ||||||
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This presentation is a theoretical comparison of online social networking to city life revealing that digital networks exacerbate the challenge of building public trust while maintaining privacy. |
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| The Development of Computer-assisted Language Learning Material for Practising the Skills of Guessing Meaning from Context Clues | ||||||
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computer-assisted language learning material was developed for first year undergraduate students of the Faculty of Management Science. |
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| Video Games in Postsecondary Academic Libraries | ||||||
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Some academic libraries in Canada and in the US support students who work on video games. Here is a presentation of our survey. |
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| “Not Sure if Serious”: Multiliteracies and Communities of Practice on Fark.com | ||||||
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This piece addresses the notion that internet communities continue to change educational practice. Theoretical frames include multiliteracies as well as through the lenses of Sociocultural Theory and Communities of practice. |
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| Simple Technology Facilitating Complex Communities: A New Paradigm for Interprofessional Education? | ||||||
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This paper will describe how one interprofessional education project came to realize that interprofessional practice naturally occurred once social networking technology was incorporated into an online environment. |
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| A Brand Loyalty Model for Mobile Phone Context | ||||||
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This study proposes a conceptual framework in which marketing elements are related to the dimensions of mobile phone brand loyalty in Vietnam. |
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| Embodied Engagement: Supporting Movement Awareness in Ubiquitous Computing Systems | ||||||
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This paper presents theories from diverse disciplines to provide an overview of approaches to understanding movement experience that can inform development of new more engaging modes of computational interaction. |
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| The Image and Digital Storytelling that Reflects Higher Psychological Functions: Learning with Technologies on Preschool Children of Foreign Marriage Families | ||||||
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Thus research is based on cultural-historical perspective to study preschool children's higher psychological functions from scratch images of preschool children from foreign marriage families by using technologies. |
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