A Framework for an Immersive Learning Environment with Telemetries and Simulation

By Nuket Savaskan Nowlan, Eleanor Riesen, Michelle Morley, Ali Arya and Nicholas Sauriol.

Published by Ubiquitous Learning: An International Journal

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The use of virtual environments and online collaboration tools are rapidly growing. Educators and researchers are working together on designing virtual environments, for not only delivering content, but also offering virtual facilities to practice newly learned skills, thus improving the effectiveness of courses. Immersive virtual environment designed for this study is tested within the framework of a course on domestic violence for students coming from different backgrounds (nurses, police officers, emergency response professionals, etc). Avatar based immersive virtual environment offers a classroom with multimedia access and different simulation environments, such as children aid office, police station, government heath office. These simulation environments are used to practice newly learned skills using scenarios presented to students. The recorded group act that is the outcome of the simulation exercise is submitted for evaluation. Students can also be followed digitally within the environment. The resulting data can be analyzed later to gain better understanding of the common behavior and practices students exhibit. This information can be used to improve the effectiveness of the course and the virtual environment. The experience shows that our virtual environment is effective not only in providing the educational experience but also in collecting data otherwise not available.

Keywords: Education, Immersive, 3D, Virtual, Avatar, Simulation, Web. Alive

Ubiquitous Learning: An International Journal, Volume 3, Issue 1, pp.107-122. Article: Print (Spiral Bound). Article: Electronic (PDF File; 1.626MB).

Nuket Savaskan Nowlan

Research Assistant, Technology Innovation Management, Carleton University, Ottawa, ON, Canada

Nuket Savaskan Nowlan received her BSc in Engineering from Bogazici University, Turkey. She is working as a research assistant at Carleton University, while also working on receiving her Master of Science degree from the same university. She is experienced in providing professional training and worked as an Employee Learning and Development Consultant for Nortel prior to her current role. She is currently managing non-commercial collaborative research projects partnering with different sectors. Her research interests are; Serious games, Social Networking, Virtual Worlds, Innovation Management, Development Communities.

Dr. Eleanor Riesen

Nursing Professor, Faculty of Health, Public Safety and Community Studies, Algonquin College, Ottawa, Ontario, Canada

Eleanor Riesen is a Nursing Professor in the Faculty of Health, Public Safety and Community Studies at Algonquin College in Ottawa, Ontario and a clinical supervisor in the PhD prorgram in Clinical Psychology at the University of Ottawa. She is also a clinical psychologist in private practice. She has a Bachelors and Masters degree in Nursing as well as a PhD in Clinical Psychology from the University of Ottawa. Her reserach interests include interprofessional education, and simulation in virtual reality. In addition she is a reviewer for the International Journal of Nursing Education Scholarship.

Michelle Morley

Nursing Professor, Faculty of Health, Public Safety and Community Studies, Algonquin College, Ottawa, Ontario, Canada

Michelle Morley is a Nursing Professor in the Faculty of Health, Public Safety and Community Studies at Algonquin College in Ottawa, Ontario. She completed her undergraduate degree at Queen’s University and Master’s of Nursing at the University of Ottawa. She has been a nursing professor at Algonquin College since 2001 and works in the Collaborative University of Ottawa Baccalaureate Nursing Program. Michelle is the simulation lab coordinator at Algonquin College and is involved in teaching and research related to simulation and interprofessional education.

Dr. Ali Arya

Assistant Professor, Program Coordinator, Interactive Multimedia and Design Program, Carleton University, Ottawa, ON, Canada

Ali Arya received a Ph.D. in Computer Engineering from the University of British Columbia, Vancouver, Canada, in 2004 and has been an Assistant Professor in the School of Information Technology at Carleton University, Ottawa, Canada, since 2006. His research interests are Computer Graphics and Animation, Video Games, Human-Computer Interaction, Virtual Worlds, Online Collaborative Environments, and Digital Art. Ali is a Senior Member of IEEE and a member of editorial board of International Journal of Computer Games Technology and the Journal of Systemics, Cybernetics, and Informatics. He has been member of International and Technical Program Committees of many conferences and coordinates the Interactive Multimedia and Design program at Carleton University.

Nicholas Sauriol

Venture Leader, Avaya, Ottawa, ON, Canada

Nicholas Sauriol is currently a Masters in Engineering candidate at Carleton University, Ottawa, Ontario, Canada. He is currently the leader of web.alive, a 3D virtual collaboration solution from Avaya. His research interests include computational detection and transmission of emotion, technology innovation management, social and cognitive presence in digital media, implications and impacts of technology on the effectiveness of collaboration and the evolution of web media for social communication. Nicholas has participated professionally in a number of conferences as a presenter and subject matter expert in both public and private forums.