| Format | Price | |
|---|---|---|
| Article: Print | $US10.00 | |
| Article: Electronic | $US5.00 |
Video games are an interest for many people in today’s world and this interest is sometimes translated in pursuing academic studies where they might play an important role. In that optic, to support these students, it is important that academic libraries offer video games in their collection. This article presents the result of a survey conducted in the beginning of 2010 to portray a situation of the presence of video games in academic libraries in Canada and in the United States. We found 23 libraries that had video games and 14 librarians filled the survey. The results showed that video games are not only computer science related resources and can be also used in a variety of field. Furthermore, the creation of the collection can be influenced by the support of professors. Finally, the impacts of this kind of collection are mostly positive, all money issues put aside.
| Keywords: | Video Games, Academic Libraries, Canada, United States, Collection Development |
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Ubiquitous Learning: An International Journal, Volume 3, Issue 4, pp.87-96. Article: Print (Spiral Bound). Article: Electronic (PDF File; 840.890KB).
PhD Student, Library and Information Science Department, Université de Montréal, Montreal, Québec, Canada
Université de Montréal, Québec, Canada