Augmented and Alternative Responses to 21st Century Social Change and Diversity

By Maggie Buxton.

Published by Ubiquitous Learning: An International Journal

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

This paper will discuss the potential of augmented and alternate reality mobile games to create new learning opportunities by bridging the gaps between worlds: the dominant materialist-reductionist world of day to day mainstream educational practice, and ‘alternative’ educational pedagogies and ways of knowing.
It is argued that by combining these mixed reality game forms with a pedagogical framework that supports meta-reflective and systemic thinking; creativity and imagination; innovation and flexibility it may be possible to foster more resilient, inclusive, 21st century learning communities. It may also be possible to assist a more diverse range of students to more actively, and authentically, participate in their rapidly evolving political, social, economic and technological landscapes.

Keywords: Augmented Reality, Alternate Reality Games, Inclusion, Diversity, Multiple Realities, Epistemology, Ontology, Games, Digital Game Based Learning

Ubiquitous Learning: An International Journal, Volume 4, Issue 4, pp.15-24. Article: Print (Spiral Bound). Article: Electronic (PDF File; 761.318KB).

Maggie Buxton

Interdisciplinary Unit, Faculty of Design and Creative Technologies, Auckland University of Technology, Auckland, New Zealand

Maggie has seventeen years experience internationally as a development consultant and facilitator. Diverse background includes work with grassroots communities (in West Africa, Latin America, North East Scotland, and New Zealand), social enterprises in the UK, experimental designers and artists in Brussels, interdisciplinary groups in Beijing and Singapore and large political institutions in Europe. Her transdisciplinary approach fuses the latest in media, technology and creative arts in order to generate engagement within diverse communities. Maggie currently lectures part time in New Zealand, within Manukau Institute of Technology’s business school and AUT University’s Faculty of Design and Technology. She still works as an independent researcher, facilitator and consultant. Her current areas of interest are: transformative learning, consciousness shift, education for sustainability, active citizenship, parallel realities and portals.