Learning anytime anywhere has been an educational ideal. Now affordable and user-friendly mobile devices, broad wireless coverage, and abundant technology alternatives can make it happen. We choose iPhone as our ubiquitous e-learning devices in our m-learning pilot study. Our goal is to design a generic m-Learning platform that can be adopted by faculty and researchers that may or may not know programming. We’d like such framework to be further extended through interdisciplinary collaboration among faculty and students. We have developed a prototype mobile learning application and are using two hybrid undergraduate courses in our pilot study. We developed an iPhone e-learning prototype using the free iPhone 3.0 SDK. Students can check weekly schedule, browse lecture notes, take online tests, and do online readings, develop blogs, attend iTunes U lectures, and browse youTube videos all a few clicks away. We see the following advantages of our iPhone framework in our endeavor to promote affordable e-learning. 1) Our system design is based upon a generic approach that will allow both programmers and non-programmers to use our platform as a shell to design and develop their own learning modules. 2) Besides the traditional online learning tools, students can effortlessly use social network tools such as e-Portfolio, Twitter, podcast, iTunes U. to collaborate and learn. 3) Our framework is scalable. For instance, it can be easily hooked up to an existing database-driven web system. 4) Serious designers can design interactive programs such as mobile educational games within the same framework.
|Keywords:||Mobile Learning, ELearning, Ubiquitous Learning|
Assistant Professor, Teacher Education/Academic Computing and Educational Technology, York College, City University of New York, New York, USA
Assistant Professor, Preforming and Fine Arts, York College, City University of New York, New York, New York, USA